![]() I'm definitely enjoying myself in the excellent post-game, but I won't spoil the story elements behind it. Abilities and charge attacks are also tied to which paths you choose, but ultimately I just chose the classes that looked the coolest. Edelfrei gains a 15% increase in weapon efficiency, while Duelist gets an increase in attack power after defeating enemies in battle. For example, I chose the Dark class for Duran at level 18, which gave me the choice between Edelfrei or Duelist classes when the chance to change presented itself again. You change your class at level 18 and again at level 38, so you can have a Light-Light, Dark-Light, or Dark-Dark character. There's no penalty for choosing Dark over Light, they just present different options as you progress. Each class change has two options – Light and Dark – each with their own strengths and weaknesses. There are also class changes to unlock, with battle techniques and abilities varying depending one which you pick. I don’t want to be sent to clear the sewers of rats or anything but I could’ve used some local color. ![]() At the same time, there aren't any sidequests, or really any compelling reasons to talk to NPCs at all. That seems like the kind of thing a remake should leave on the cutting room floor, given the rare opportunity to improve a great game’s pacing. The loyalty to the original’s story and locations means there’s lots of empty, cliche NPC dialogue to sort through ("Yippee! Long live Laurent!" and "Welcome to our humble town, traveler!" for example). While I’m a big advocate of maintaining fidelity to the original’s gameplay, I found myself wishing Square Enix had been willing to make a few departures when it comes to the plot. (There’s an Easy mode as well, of course.) A World In Peril On normal settings difficulty felt a little on the easy side, but there's a Hard setting, too – that might be a good mode for returning veterans to start out on. The ability to change characters mid-battle gives you even more flexibility. You're also free to swap between party members at any time and take advantage of one of their special abilities or magic spells when you need it to be used in a specific place. The AI for your party members does a great job keeping them doing what you actually want them to do, so you don't have to scream at the screen because your healer is running head-first into a melee attack while the rest of the party is on death's door. Maintaining your party through some of the tougher fights means thinking ahead, exploiting elemental weaknesses, and keeping everyone from dying through liberal use of magic and items. The real fun in combat comes from Trials of Mana's many boss battles. There's already enough to think about with combos and charge attacks, and I don't need another thing to keep track of – especially something so important as being able to see what’s going on. My main complaint about the 2020 version is that the camera doesn't follow you in battles: you have to move it on your own. It takes some getting used to its chaotic rhythm, that's for sure, but when Trials' combat clicked for me, all the disparate parts and pieces felt manageable and made perfect sense. I love the balance between the real-time combat of action games with the party management of an RPG, which mercifully pauses the action so you can cycle through the rings to find the command you want to give without undue pressure. ![]() Plus the sounds they make are like old-school ASMR.Ĭombat, too, feels incredibly similar, and I mean that as a complement because I've always liked the Mana series' unique action RPG battles. The ring menus of the original are here, used in much the same way, and they're a great solution to juggling spells and items mid-combat. Trials of Mana’s remake is on the extremely loyal side of that spectrum, and just about everything plays as it did in the ‘90s. These days, the term “remake” can mean anything from a borderline remaster that simply aim to recreate the original game scene-for-scene in a new engine to a complete reimagining of the old game’s themes, like an XCOM: Enemy Unknown or a Resident Evil 2. It's a testament to just how great the original soundtrack is, and how faithfully transposed the old MIDI files are for instrumentation. Both are just so good! In fact, at one point I swapped to the original soundtrack and completely forgot to change back. ![]() One feature I really like is the ability to swap between the remake and the original 16-bit soundtrack at any time. Musically, the new incarnation of Trials of Mana’s modern arrangements of the original chiptune soundtrack sound phenomenal.
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