There's another problem with this inelegant solution that many like myself are having to implement, all in an effort to inject a little energy into this spectacular prime-time sport for dangerous drivers. Spotify premium isn't cheap, nor should it be expected that every Destruction AllStars player has access to a subscription. Of course, this solution won't be viable for everybody. I've got a number of raucous playlists that have served me well on long road-trips and late-night deadlines that are getting the job done once again – and a special shoutout goes to L7's Bricks Are Heavy for providing the riffs and Sony for working smart Spotify integration into the PS5's dashboard. The result of this means that I'm reaching to Spotify to soundtrack my time with Destruction AllStars at an alarming frequency. It's also true that this isn't a problem unique to Destruction AllStars as I recall, Bleeding Edge was met with similar criticism in its first beta and Ninja Theory subsequently worked to find a better balance between environmental audio and a slamming OST for the final release. It's an arcade racer where destruction reigns supreme you win games by settling into its rhythm, looking for opportunities to wreck the opponents in front of you while hoping that you won't get broadsided in the process. It's true that competitive games rarely feature music, but Destruction AllStars doesn't require precision input and full spatial awareness to function as intended – like, say, Rocket League, Fortnite, or Overwatch. It creates this strange dichotomy, where the appeal of the action feels like it is locked wheel-to-wheel with your attention span, and the only thing that's winning out in this race is a creeping, undeserved sense of boredom. The momentum apparent in the play isn't reflected in your surroundings the crowd is largely silent, the commentators rarely make a peep in two of the game modes, and the lack of high-tempo audio leaves Destruction AllStars feeling weirdly unenergetic. I think this is largely down to the lack of music once you're in-game.
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